To everything there is a season and a time for every purpose under heaven.
What’s the time for a time-looping stealth game? Well, the new Deathloop trailer is certainly all about time-looping. I guess what I’m trying to say is that since when can you time-loopy in a stealth game? It’s not just a stealth game, it’s a stealth game with time-looping. So the answer is that there’s a time for everything, and that time is right now.
Time-looping games will be more widely used in the future, and I’d like to see more games with time-looping mechanics, because the possibilities are endless. I’d also like to see more games with Time-Looping mechanics in the future.
Time-looping is the ability to take a whole episode of a TV show and split it up into time-loops. There are literally hundreds of different ways to time-loop a TV show, and the only thing that’s stopping you from doing it is the idea that the show must have some kind of overarching plot. But since time-looping is a form of meta-cognition, these ideas are less of an obstacle.
The game’s developers aren’t entirely against the idea of time-looping, they just want to make it as easy as possible. The gameplay is what makes it so compelling. You’ll be able to time-loop two different shows, one of which will be on the same day, and it’ll all play out in one big story. And if you combine time-looping with the ability to split the screen, you can even split it up into smaller stories.
All of those cool tricks sound super cool, but the devs are very conscious of the fact that in order for these kinds of games to get as good as they do, they need to get a lot of people to buy the game. Thats why, in a press release, they want to make sure they only get people who have the money to buy a single copy.
We can’t say we’re all that interested to buy a single copy, but we’ve gotten a lot of letters from people who have said, “I’m so sick of the crap I have to buy from the convenience store that my wife won’t buy it.” And here’s the thing, it’s in part because we’ve had to buy a lot of those convenience store crap ourselves.
The problem is that the convenience store crap is not the only reason most people dont buy the game. Many are afraid of losing the $20 in credits spent buying the game, and the $20 in credits are the one thing that can go towards paying for a game.
The 20 credits in credits are what makes the game possible. A typical dollar amount at a store is about 20 credits. Some stores have a discount on these items though, and the 20 credits in credits at that store might be enough to buy one game. What this means is that sometimes there will be a lot of people buying one game, but not enough people buying the rest to make up for the loss in credits.
I wish you all the happiness.